ORION / DEVELOPMENT

Development roadmap

Completed milestones, the path to Early Access, and plans for the campaigns that follow.

EARLY ACCESS / 14 DECEMBER 2026

The Early Access release date is confirmed. Other future milestone windows remain proposed planning targets. Completed milestones reflect documented implementations and studio status updates. Updated 3 November 2026.

Showing all 22 milestones.

01 Oct 2026Documented implementation

Crisis systems

Complete

Eight scenarios, independent mid- and late-game settings, warning periods, shared response projects, and saved crisis state.

09 Oct 2026Documented implementation

Galaxy scale and growth limits

Complete

Five galaxy presets from 200 to 15,000 systems, a 15,000-unit limit per empire, and generation changes for uninhabitable worlds and asteroid belts.

15–16 Oct 2026Documented implementation

Government, rulers, and succession

Complete

Government forms, ruler candidates, governors, laws, doctrines, reforms, faith links, and AI participation are implemented.

By 24 Oct 2026Completion confirmed

AI economy and expansion

Complete

The AI economy and expansion milestone is complete, covering colony development, resource spending, and peacetime expansion.

By 24 Oct 2026Completion confirmed

Fleet decisions and war outcomes

Complete

The fleet decision-making and war-outcomes milestone is complete, covering force allocation, reinforcement, conquest, and recovery.

By 24 Oct 2026Completion confirmed

Large-campaign performance

Complete

Large-campaign performance work is complete for the Early Access milestone.

By 24 Oct 2026Completion confirmed

Multiplayer campaign validation

Complete

The multiplayer campaign validation milestone is complete for Early Access, covering LAN and Steam campaign play.

By 24 Oct 2026Completion confirmed

Campaign balance and playtest readiness

Complete

Campaign balance and playtest work is complete for the Early Access milestone.

By 3 Nov 2026Completion confirmed

Ethics, faiths, and new governments

Complete

Four new governments and three new faiths, an Industry ethics axis with Industrialist and Ecologist ethics, faith chosen by ethic affinity at the start of a campaign, AI empires that change faith when another fits better, and an in-game way to replace one held ethic with another for Influence.

By 3 Nov 2026Completion confirmed

Military operations planner

Complete

A planner for multi-fleet operations: pick a target from the map, set staging points, assemble forces, check readiness, then save, begin, pause or end the operation. Refused orders now report back through COMMS.

By 3 Nov 2026Completion confirmed

Modding support

Complete

Technologies, ships, empires, events, politics, tuning tables, hints and tutorial text now load from JSON that mods can add to or replace, with named values, a mod manager that reports overrides and warnings, and a published modding guide with example mods.

By 3 Nov 2026Completion confirmed

New shipsets and level of detail

Complete

Two new selectable shipsets, BULWARK and LUMEN, and mesh level of detail that cuts far ships to a few hundred triangles. A dense 200-battleship fleet renders about 11 times faster.

By 3 Nov 2026Completion confirmed

AI warfare, coalitions, and ship design

Complete

AI empires now fight their neighbours in earnest: they build coalitions against a rival they cannot beat alone, open a second front when bold enough, field stealth raiders, and keep ship designs current by refitting fleets. A new-game rule lets the AI plan with visible fleets only. In internal AI stress tests, wars in progress rose from 2 to 15 and systems taken in war from 3 to 11.

By 3 Nov 2026Completion confirmed

Selection, display, and planet art polish

Complete

Fixes for deselecting and multi-selecting units, route lines and range rings that follow the drawn ships, ships that no longer overlap in formation, interface flicker and rounder galaxy fog, plus planet panorama art on the expansion screen.

Nov 2026In progress

Audio

In progress

The engine sound system and the in-game audio service are implemented, with interface, COMMS and combat cues and situational music. OGG music streaming is being added, and final music and sound effects are still being made.

Nov–Dec 2026Proposed pre-release target

Steam Workshop

In progress

Publishing and updating mods from the game, subscribing, and showing missing mods in multiplayer lobbies work. Two-account multiplayer testing is still to do, and the Workshop opens to everyone at the Early Access launch.

Nov–Dec 2026Proposed pre-release target

Interface and onboarding pass

In progress

The new-player systems are implemented and checked in a live campaign: a first-steps checklist, contextual tips from the economy to late-game systems, and a tips setting on the new-campaign screen. The diplomacy screens are being consolidated, with one route per action, a combined contact file and consistent wording. Layout and test passes remain ahead of Early Access.

Nov–Dec 2026Proposed pre-release target

Species and leader portraits

In progress

A species designer and portraits built from parts appear in contacts, diplomacy, commerce, the empire creator and the government and succession screens, and empire leaders are built from the same parts. Portrait art and polish are still in progress.

14 December 2026Confirmed release date

Early Access release

Planned

Orion launches in Early Access on Steam on 14 December 2026.

Q1 2027Planned update

Content expansion

Planned

Expand Orion’s game content during the first quarter of 2027.

Q1–Q2 2027Proposed post-release research

Procedural narrative prototype

Planned

Explore connected situations built from consistent campaign facts, with saved history, meaningful choices, and a complete offline path after Early Access launches.

Q4 2027Planned release

Version 0.5 release

Planned

Release Orion version 0.5 in the fourth quarter of 2027.

ORION / STEAM

Early Access · 14 December 2026

Follow Orion and its development through Steam.

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